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    [RS.com] Virtual Battlespace One (VBS1)

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    [RS.com] Virtual Battlespace One (VBS1)

    Post by Dard1 on Sun Sep 13, 2009 12:14 am

    VBS1� is a fully interactive, three-dimensional training system providing a premium synthetic environment suitable for a wide range of military (or similar) training and experimentation purposes. Within VBS1�, a participant views the virtual environment from the first-person perspective and is able to move, interact and otherwise operate as he or she would in real life. Participants may operate weaponary, drive vehicles, and fly aircraft within the simulation for any training or analytical purpose.

    VBS1� offers large, realistic terrain areas and the ability to operate a myriad of land, sea, and air vehicles. A comprehensive yet easy-to-use mission editor is shipped with the product, allowing any imaginable scenario to be created. An advanced squad management system enables participants to efficiently issue orders to both human and AI squad members as well as coordinate both lethal and non-lethal tasks. VBS1� also incorporates real-time simulation of wind, rain, fog, clouds, time-of-day, sunrise and sunset, and tides.

    VBS1� is based on the commercial gaming engine Real Virtuality created by Bohemia Interactive Studios. It can be specifically tailored to meet the individual needs of military, law enforcement, homeland defense, and first responder training environments. VBS1� can be easily deployed on laptops or desktops over a LAN or through the Internet, delivering cost-effective solutions for worldwide interactive training. VBS1� is also suitable for a wide range of analysis tasks and is shipped with data logging and after-action review (AAR) functionality.

    The Real Virtuality game engine has been greatly enhanced for use within VBS1�, when compared to the game version of the engine used by the very successful Operation Flashpoint.

    Military Training

    VBS1 is as an out-of-the-box training solution able to simulate a wide range of situations at the tactical level. VBS1 is generic by default (not customised for a particular organisation or country) but BIA can modify the product to suit specific requirements easily, quickly and at a realistic price. Without customisation, examples of the types of training possible with VBS1 are as follows:

    * Combined arms training
    * Small team tactics
    * MOUT
    * Infantry minor tactics
    * Navigation
    * Mission simulation (eg aviation elements practicing LZ procedures)
    * Crowd control

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